

It’s a bit better for players on the go as building the roads can be a little fussy with the button controls, but I think however you play it you’ll have a really good time with its tense, challenging puzzle gameplay. Mini Motorways isn’t as revelatory as Mini Metro was, but it’s just as easy to get completely and utterly absorbed with. You can play with touch controls or button controls, though I found the former to work best while the latter were merely adequate. The launch version of the game comes with fourteen maps in total to unlock and play, easily offering up tens of hours of entertainment. There are leaderboards for each map, as well as unlockable challenge modes. Unlocking further levels requires you meet certain score thresholds, but the real longevity in the game comes from trying to constantly best your scores. Eventually, you just won’t be able to keep up.
#Mini motorways strategies how to
Much of the strategy comes in how to make an efficient layout with your on-hand resources, and it feels like just as soon as you’ve got one thing sorted a new house or building appears that you’ve got to try to connect somehow. If cars can’t reach them fast enough, you’ll find yourself in trouble in a hurry. Instead of people waiting impatiently at stations, here pins build up at the destinations. You have a limited amount of resources to do what needs to be done, and you’ll only get more if you can survive the week. If the traffic doesn’t flow properly and things pile up too long, you’re finished. The risks are similar to the original game. As with Mini Metro, there are a variety of maps you’ll be playing on and their general layouts can wreak havoc with your building strategies if you aren’t careful. You’ll also have bridges and tunnels to help you contend with the environmental features of the map. There are also motorways that you can use to connect two direct points over top of everything else. There are roundabouts that help things flow more smoothly and avoid jams. There are traffic lights to create some order at your busy intersections. To that end, the extra upgrades and special tools often help you deal with that traffic flow. Traffic management is even more important here since there are so many more vehicles in play. In shifting the topic from train lines and stations to houses, destinations, and the roads between them, Mini Motorways becomes a very different animal. And it has a similar goal wherein you’re trying to manage an ever-increasing flow of traffic using limited supplies and a map that doesn’t always want to cooperate. This game originally hit Apple Arcade a few years back, and it immediately stood out for me in that early line-up. Mini Motorways isn’t quite as fresh as its predecessor, as it is almost immediately identifiable as a derivative of that game. It seems so dead simple at first, but it doesn’t take long for any given game to turn into a chaotic storm that you’re trying to stay just one step ahead of. At the time it came out, I hadn’t played anything else exactly like it, and it’s still a game I like to fire up and play when I have a little time to kill. Reviews & Mini-Views Mini Motorways ($14.99)ĭinosaur Polo Club’s Mini Metro is one of the more compelling and stylish puzzle games I’ve played in the last ten years. Naturally, there will be ways to spend your money if you want to do that.

The game will support cross-platform play with cross-progression, and if you happened to buy the game before you will get a nice bonus bundle for your trouble when the free-to-play shift happens.

Fall Guys will hit the Switch and other platforms on June 21st, but it will be coming in a new free-to-play form.

Well, it’s back on the menu now and it’s pretty close to release. The game was supposed to hit the platform in the summer of last year, but it was delayed. It’s been a bit of a long road since Fall Guys was announced to be getting a Switch port back in February of 2021.
